It is the responsibility of all the users of this ladder to know and understand the rules.
By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges with Match Finder.
Our goal here at GameBattles is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams with an unsportsmanlike attitude and such violators will be dealt with accordingly.
GameBattles prohibits members from creating or managing more than one team on a ladder from the same household. In addition players cannot have more than one managing role (anything other than a member) on a team from the same household.
Staff abuse will not be tolerated in any form, be it messaging, forums, or tickets. Situations such as this will be handled on a case-by-case basis.
Verbally abusing other teams and/or players is unacceptable. This includes but is not limited to the use of foul or degrading language on this ladder. If you are unable to be respectful to any player, team or GameBattles staff member, you and/or your team risk penalties.
Team names are not able to be changed by the team members. Please submit a ticket to request a team name change. Staff will decide if the requested name is appropriate.
Team names, blast messages, logos, and avatars are subject to the Forum Rules.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
It is both teams responsibility to verify the eligibility of all players playing in the match prior to starting or continuing any match play. Do NOT start play, or the team with the ineligible player will face forfeiture of the match. Any team found abusing this rule to attempt to avoid a loss will be subject to additional penalties. Before submitting your claim of an ineligible player, you must have allowed the required 15 minutes from match start time, or the required time between rounds/maps.
The following outlines our policies on eligible rostered players:
Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.
All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact, but does not need to be case sensitive.
Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
For a match to be official, the challenge must be accepted.
Should a team need to cancel an already accepted match, they must request to do so at least 24 hours before the scheduled start time of the match by submitting a ticket. The match can also be removed at any time if both teams agree. Both teams must submit a ticket requesting the match be removed.
A team cannot play the same team more than once within a 12 hour period.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
Failure to show for an accepted match will result in a forfeit.
A team has 15 minutes to show-up with the number of eligible players indicated in the match details, and be ready to start the match. Failure to do so will result in a forfeit.
To receive a no-show win, you must submit a ticket within 45 minutes of the scheduled match time. You must also report the match as a win for your team.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, a ‘dispute’ will be created in our support system automatically. Both teams are then required to submit a ticket regarding the dispute and include any proof they have. If a ticket is not submitted by a team, that team is subject to a warning level increase.
If a team is found to have multiple disputes or fails to report matches, they will be subject to penalties.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
Do not contact staff inquiring about the status of a ticket or your team risks being subject to penalties. We receive many tickets from our users, and they are handled in the order they are received.
When submitting a ticket, fill out all applicable fields. Submitting an incomplete or incorrect ticket will simply be closed without being processed.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
The use of any communications other than what is provided within the game is prohibited.
We have a zero tolerance policy for cheating, and teams are subject to penalties if they are found cheating.
"Glitching" and abusing the In-Game mechanics in any way is not tolerated. We do not allow cheaters to compete on GameBattles.
If your team receives a win that was not earned or played, submit a ticket to have it removed. Failure to do so may result in your team being subject to penalties.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
If you have any problems during a match, you may contact a referee on AIM to answer any questions you may have. Please contact the referees first as this is their job. Only contact an admin if unable to get a response from any referees.
If referees are called into a match for any reason, all players must comply with the referee's instructions. Failure to do so may result in penalties.
Verbally abusing the referee while in game will not be tolerated. The individual user and/or team violating this rule will be subject to penalties. All team leaders are responsible for the conduct of the players on the team while interacting with staff, and are subject to penalties for abusive team players.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
You need to show proof of winning each map/game in a match to be given the win for it. All proof must contain the in game full scoreboard (showing clearly) during the completion of that map/game, showing both team's players to be considered valid.
We recommend all video proof should be uploaded to the GB Game Room.
For all glitch and cheating claims, the burden of proof is on the accuser. To submit a glitch and/or cheating claim, you must submit a ticket and include the proof.
All conversations between users are not considered proof.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
All players participating in a match must be on the roster for at least 12 hours and can not be updated within the past 12 hours prior to the match start time indicated in the accepted match details.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
General · Rosters · Challenges · No-Shows · Reporting · Tickets
Cheating · Referees · Proof · General Ladder · Settings · Matches
All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 3 maps (first to 2).
A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
Teams may not delay the match for more than 5 minutes between each round. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
If a player/host disconnects during the initial launch of the game, the game will be restarted.
If a player disconnects after the game has started, the game will continue and the player may be re-invited. The only exception to this rule is for a "Kill Dependent Game Mode".
A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained through kills. A Team who loses a player during this game mode, after the first kill has occurred, forfeits that map.